![]() ![]() The 3D special stages made no sense whatsoever. I never really got why Sonic needed two types of dash - up and hold which was slow, and down and hold which was a bit faster. Wacky Workbench is a nightmare to navigate through. Level design was weird, it has all these odd shaped bits and bobs, and too many gimmicks. There was absolutely no reason to go into the future versions of each zone, all you ever needed to do was go to the past, destroy the machines and that was it - good future. The movement was weird, the time travel mechanic odd. Sonic CD never quite sat right with me as a huge fan of the 16-bit era Sonics. I bought a copy years ago.it was well worth it. In any case you can hear some of Nilsen and Young's best on Ecco: Songs of Time which is pure instrumental. IIRC Sega USA demanded lyrics to "show off" the CD hardware or something. A lot of Spencer Nilsen and Dave Young's work was excellent.just poisoned IMHO by cheesy lyrics and vocals over their guitar and keyboard work.I feel that the Japanese Sonic CD music was poisoned by silly lyrics and vocals too (and the trend continued with all those silly vocal songs in the Dreamcast+ eras). Fortunately there is an instrumental version of the song which just has Spencer Nilsen and Dave Young ripping away at their instruments. Oh here is a site that goes more into depth on the soundtrack, even listing the songs that were sampled.Īs for those who like Sonic Boom, I did too but the lyrics were way too cheesy. Sonic 3 however is far and above both games. Of course the US soundtrack used pornographic moans for theirs so it wasn't much better.Īs for the game itself I'd put Sonic CD a hair above Sonic 2 (and both above Sonic 1) mainly because Sonic CD has more content. I liked both soundtracks but the JP version using tortured groans for the backing vocals distracted from the main melody. Enjoy!īefore we get to the "not on my system" posts, this port is coming to the PC, but there is no release date as of yet. You can finally learn the difference between the two soundtracks, enjoy a game that has never been given a wide release on a popular platform, and of course you can sit there and quietly hate Tails, even before you unlock him. If you're even partially interested in the game, it's worth picking it up for such a low price, especially since it's widely considered to be one of the best games in the Sonic series. The best part is the game's $5 price tag on both the Xbox Live and PlayStation Network versions. You'll also be able to play through as Tails if you finish the game, which is a nice touch. The American soundtrack isn't nearly as bad as I remembered it-probably because having an opinion on the Sonic CD soundtrack back in the day was used as hipster cred as often it was used to explain an actual opinion-but being able to change back and forth is wonderful. You can also choose the far superior, and slightly crazy, Japanese soundtrack to listen to, an option that was sorely lacking from the original and later releases in the United States. It's still retro-looking no matter which option you choose, but in my opinion the "smooth" filter makes things more tolerable. The faux-3D special levels where you hunt UFOs don't hold up nearly as well, but what can you do? The core gameplay is just as good as you remember, and the ability to layer on a choice of three filters to make high definition versions of aging character models helps sell the game to modern eyes. It's a neat touch, and it certainly gives you reason to explore and play levels multiple times, which has always been one of the strengths of the Sonic franchise. At different parts of the stages you can choose to move to the past, or ahead to the future, and this changes both the aesthetics of a level and the enemies you face. Sonic CD added a few interesting changes to the Sonic formula, not the least of which is the ability to travel through time. We're going to stick to the Xbox 360 version, because we like buttons and the PlayStation 3 version is a week away. The game can also be found on iOS devices tomorrow, and on the Android store starting today. Sonic CD has been released on the Xbox Live Arcade, with a PlayStation Network version coming on December 20. It was always a game that people enjoyed, but it was never all that easy to find. The game was also released on the PC back in 1996 later, it could be found on the PlayStation 2 and GameCube in the Sonic Gems collection. Sonic CD introduced Amy Rose and Metal Sonic, and it's worth noting that this happened before gamers began to groan at the idea of characters that aren't Sonic. That's right, it was a game, not an experiment in what could be done with video. Sonic CD was originally released on the ill-fated Sega CD platform, and it proved to be one of the few truly good games for that system. ![]()
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